Large City: Räz Zabn Vewnx̄

Räz Zabn Vewnx̄

Räz Zabn Vewnx̄
Example Undermountain architecture.
StateUndermountain
ProvenceDähechanxya Kingdom
Sub ProvenceSshepmgetab Hold
RegionHûlu̽ Hûyî Holt
Founded1068
Community LeaderLord Hebrealyn
Area114 km2 (45 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation2778 m (9114 ft)
Average Yearly Precipitation261 cm/y (102 in/y)
Population26966
Population Density236 people per km2 (599 people per mi2)
Town AuraConjuration
Naming
Native nameRäz Zabn Vewnx̄
Pronunciation/zabn/ /vuːnx/
Direct Translation[abundant; lush] [care]
Translation[Not Yet Translated]

Räz Zabn Vewnx̄ (/zabn/ /vuːnx/ [abundant; lush] [care]) is a temperate Large City located in Sshepmgetab Hold, Dähechanxya Kingdom, within the Undermountain.

The name Räz Zabn Vewnx̄ is derived from the Sylvin language, as Räz Zabn Vewnx̄ was founded by Ranmyl, who was culturaly Undermountain.

Climate

Räz Zabn Vewnx̄ has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 7°C (44°F). Räz Zabn Vewnx̄ receives an average of 261 cm/y (102 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Zabn Vewnx̄ covers an area of nearly 114 km2 (45 mi2), and an average elevation of 2778 m (9114 ft) above sea level.

Overview

Räz Zabn Vewnx̄ was founded durring the late 12th century in winter of the year 1068, by Ranmyl. The establishment of the new community went well, with no major obsticles durring construction.

Räz Zabn Vewnx̄ was built using the conventions of Undermountain durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Räz Zabn Vewnx̄ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Zabn Vewnx̄ is buildings are built arround a single premissive baked earthen mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The Ragnarock-era relics have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Räz Zabn Vewnx̄ makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Räz Zabn Vewnx̄ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Zabn Vewnx̄ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Zabn Vewnx̄ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Zabn Vewnx̄. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Zabn Vewnx̄'s parks.

Räz Zabn Vewnx̄ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Zabn Vewnx̄.

Räz Zabn Vewnx̄ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Zabn Vewnx̄ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Zabn Vewnx̄ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Zabn Vewnx̄ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Zabn Vewnx̄ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Zabn Vewnx̄ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Zabn Vewnx̄ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Zabn Vewnx̄'s public wards, blessings, and other arcane systems.

Räz Zabn Vewnx̄ has an Arcane Academy which provides higher education in the arcane sciences.

Räz Zabn Vewnx̄ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Zabn Vewnx̄'s grid is powered by a god's will and kindness.

Räz Zabn Vewnx̄'s old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Zabn Vewnx̄ has a first rate hospital which caters to anyone in need of long term medical care.

Räz Zabn Vewnx̄ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Räz Zabn Vewnx̄ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Zabn Vewnx̄'s natural decorations nor waterways.

Räz Zabn Vewnx̄ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Zabn Vewnx̄ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Zabn Vewnx̄ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Zabn Vewnx̄'s mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, summer is skipped in Räz Zabn Vewnx̄.

The Howler near Räz Zabn Vewnx̄ are known to be almost tame, such that they can be put to domestic use.

Räz Zabn Vewnx̄'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Truename Magic energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 50
  • Farmers: 79
  • Farm Laborer: 168
  • Hunters: 96
  • Milk Maids: 79
  • Ranchers: 34
  • Ranch Hands: 78
  • Shepherds: 70
    • Farmland: 109751 m2
    • Cattle and Similar Creatures: 6741
    • Poultry: 80898
    • Swine: 5393
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2696

Craftsmen

  • Arms and Toolmakers: 57
  • Blacksmiths: 65
  • Bookbinders: 35
  • Buckle-makers: 35
  • Cabinetmakers: 70
  • Candlemakers: 81
  • Carpenters: 85
  • Clothmakers: 70
  • Coach and Harness Makers: 28
  • Coopers: 69
  • Copper, Brass, Tin, Zinc, and Lead Workers: 37
  • Copyists: 25
  • Cutlers: 22
  • Fabricworkers: 62
  • Farrier: 173
  • Furriers: 17
  • Glassworkers: 112
  • Gunsmiths: 56
  • Harness-Makers: 26
  • Hatters: 49
  • Hosiery Workers: 18
  • Jewelers: 30
  • Leatherwrights: 67
  • Locksmiths: 27
  • Matchstick makers: 40
  • Musical Instrument Makers: 37
  • Painters, Structures and Fixtures: 33
  • Paper Workers: 42
  • Plasterers: 37
  • Pursemakers: 43
  • Roofers: 29
  • Ropemakers: 27
  • Rugmakers: 25
  • Saddlers: 48
  • Scabbardmakers: 60
  • Scalemakers: 27
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 26
  • Shoemakers: 25
  • Soap and Tallow Workers: 101
  • Tailors: 199
  • Tanners: 33
  • Upholsterers: 40
  • Watchmakers: 35
  • Weavers: 79
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 19
  • Arcana Sellers: 18
  • Beer-Sellers: 36
  • Booksellers: 42
  • Butchers: 64
  • Chandlers: 70
  • Chicken Butchers: 68
  • Entrepreneurs: 28
  • Fine Clothiers: 69
  • Fishmongers: 72
  • Florists: 16
  • Potion Sellers: 48
  • Resellers: 122
  • Spice Merchants: 35
  • Wine-sellers: 52
  • Wheelwright: 40
  • Woodsellers: 26

Service workers

  • Bakers: 122
  • Barbers: 119
  • Coachmen: 40
  • Cooks: 112
  • Doctors: 60
  • Gamekeepers: 39
  • Grooms: 23
  • Hairdressers: 89
  • Healers: 71
  • Housekeepers: 84
  • Housemaids: 134
  • House Stewards: 77
  • Inns: 25
  • Laundry maids: 48
  • Maidservants: 99
  • Nursery Maids: 51
  • Pastrycooks: 96
  • Restaurateur: 112
  • Tavern Keepers: 112

Specialized Laborer

  • Ashworkers: 37
  • Bleachers: 24
  • Chemical Workers: 15
  • Coal Heavers: 55
  • In-Town Couriers: 58
  • Long Haul Couriers: 59
  • Dockyard Workers: 55
  • Gas Workers: 13
  • Hay Merchants: 22
  • Leech Collectors: 70
  • Millers: 57
  • Miners: 57
  • Oilmen and Polishers: 40
  • Postmen: 56
  • Pure Finder: 35
  • Skinners: 79
  • Sugar Refiners: 15
  • Tosher: 42
  • Warehousemen: 103
  • Watercarriers: 55
  • Watermen, Bargemen, etc.: 77

Skilled Laborers

  • Accountants: 36
  • Alchemist: 41
  • Clerk: 58
  • Dentists: 26
  • Educators: 85
  • Engineers: 41
  • Gardeners: 26
  • Mages: 20
  • Plumbers: 28
  • Pharmacist: 32
  • Professors: 11
  • Scientists: 19
  • Wizards: 11

Civil Servants

  • Adventurers: 26
  • Bankers: 37
  • Civil Clerks: 59
  • Civic Iudex: 29
  • Consultants: 17
  • Exorcist: 58
  • Fixers: 31
  • Kami Clerk: 52
  • Landlords: 54
  • Lawyers: 32
  • Legend Keepers: 45
  • Militia Officers: 337
  • Monks, Monastic: 77
  • Monks, Civic: 81
  • Historian, Oral: 64
  • Historian, Textual: 33
  • Policemen, Sheriffs, etc.: 59
  • Priests: 96
  • Rangers: 38
  • Rat Catchers: 41
  • Scholars: 42
  • Spiritualist: 48
  • Slayers: 15
  • Storytellers: 101
  • Military Officers: 84

Cottage Industries

  • Brewers: 81
  • Comfort Services: 103
  • Enchanters: 31
  • Herbalists: 30
  • Jaminators: 74
  • Needleworkers: 86
  • Potters: 48
  • Preserve Makers: 81
  • Quilters: 40
  • Seamsters: 134
  • Spinners: 81
  • Tinker: 30
  • Weaver: 69

Artists

  • Actors: 28
  • Architects: 10
  • Bards: 42
  • Costumers: 16
  • Dancers: 31
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 28
  • Inlayers: 25
  • Musicians: 79
  • Painters, Art: 13
  • Playwrights: 27
  • Sculptors, Art: 23
  • Wood Carvers: 89
  • Writers: 86

Produce Industries

  • Butter Churners: 89
  • Canners: 77
  • Cheesmakers: 86
  • Ice Merchants: 11
  • Millers: 57
  • Picklers: 42
  • Smokers: 34
  • Stockmakers: 30
  • Tobacconists: 43
  • Tallowmakers: 61

10262 of Räz Zabn Vewnx̄'s population work within a Foundational Occupation.

16165 of Räz Zabn Vewnx̄'s population do not work in a formal occupation, but do contribute to the local economy. 539 (2%) are noncontributers.

Points of Interest

Räz Zabn Vewnx̄ is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of saved most of the town when a natural disaster struck Räz Zabn Vewnx̄. A small order of knights was founded in 's honor, and bears his name to this day.

History